I have a hard time judging how it will fly outside of the niche audience to whom it appeals. A good chunk of the game's humor revolves around recognizing cheap and silly toys from two decades ago well enough to get the references, and the rest is humor is seen through the lens of a very specific era of wrestling. WrestleQuest's story is basically a mix of a tale of a down-home wrestler who makes it big and a giant homage to a '90s-era toybox. Unfortunately for him, there's a whole lot getting in the way, including crooked promotions, egotistical rivals, and a lot of angry toys. A talented up-and-coming rookie, he sets out on a quest to prove himself to the biggest toy federation. Players control of Randy "Muchacho Man" Santos, a toy (seemingly a bootleg of the man himself) determined to become the best damn wrestler. Think "Toy Story" but with more body slams. The entire game is set in a kid's playroom and focuses on sentient toys. It's wrestling as seen through the imagination of a young kid who made his toy Jurassic Park raptor fight some of the WWF's finest. Why do I mention all of this? Because WrestleQuest is the video game embodiment of that exact concept. They were darn good action figures and often took part in my toy adventures. I can't speak for everyone, but even as a non-fan, I had more than my share of action figures and bulky semi-articulated avatars of exaggerated over-the-top personalities. "Macho Man" Randy Savage, Jake "The Snake" Roberts, Brett Hart, the Undertaker and more were so omnipresent that they transcended their ring performances. You can't grow up in the '90s without being aware of wrestling to some degree. While I was growing up, I was never a big wrestling fan.
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